
(2022)
Cross-disciplinary course that blends a virtual learning path with a real-life company scenario, pedagogical exercises, and in-class discussions
In partnership with:



Grenoble École de Management, working with Studio Rev(e), set out to replace an entire semester course with an immersive programme: roughly a dozen interactive experiences linked into one continuous journey. Wonda could already build a single experience beautifully. My job was to make a dozen of them work as one product, for creators and learners alike, on a shared SaaS platform where custom one-client code wasn't an option.
On the creator side, that drove a set of platform features: an object list for selecting and editing properties directly in a 3D scene, an advanced linking system for navigating back and forth within a Moodle LMS setup, multi-actions to trigger dialogue, animation and object display together, plus quieter wins such as duplicating elements across scenes. On the learner side, the fundamental shift was progression persistence. Experiences had always been single unbroken sessions, and a semester-long course needed learners to stop and resume wherever they left off.
The real work was prioritisation across a crowded stakeholder set: Wonda management, the school board, learning designers, the multimedia studio and the development team. Nearly every request was legitimate. Most couldn't ship. I declined several 3D-specific optimisations and theming features that would have helped this project and almost no one else. Not because they were bad ideas, but because they weren't critical here, and that time was worth more spent on work serving the whole platform. Every feature I did approve had to earn its place for clients beyond this one.
The course launched successfully and has run between 1,000 and 2,000 students a year since 2022. Assessed honestly, the harder lesson is that the format proved difficult to reproduce at the same quality, a constraint worth understanding before scaling this kind of programme again.





